This has numerous other benefits (for both) Stops All attacks for up to 3 days at a time.īecome friend with an attacker. This is not for everyone.Ĭost Silver Coin. Not all bother with the plundered resources and attacks, for most it will at worst disrupt quests pretty much. What methods/s to use if any is situation based on a players needs and situation (game progress). Note that some of these methods can be used together. I like to sum up what can be done to reduce attacks and what can stop attacks and also how to avoid or at least reduce plunder. Guide to Attack Prevention, Reduction & Plunder Prevention and ReductionĪs i have had plenty of time to read what other experienced players said about plunder and city defense on my own experiences, and it's useless when there's nothing to manually aid and you just wanna click the button to start the countdown over. This works well for me in using my Dynamic Tower because I'm manually aiding for that anyways, but it sucks when I want to complete the rest of my daily aid because I don't want to manually aid everyone once my DT chances have run out for the day. so I often use that as a "key" to knowing when I can jump into a town to manually aid instead of waiting for the auto-aid button. I don't think the tavern button has the same sync issue either because I often see that I can sit in a tavern before the aid button has finished counting down, even though I sit in taverns after clicking the aid button. you can manually aid even though the auto-aid button hasn't finished counting down. I could be wrong, though as I don't use external timers, but it's not much. it's not really off by much at the end of the countdown - maybe 30 seconds-ish. But if you refresh just before the aid timer is supposed to expire (if it were accurately keeping time) you should be allowed to aid very close to when you "would" be allowed to aid if accurate. It is not unusual for the Aid timers to update by over an hour when I refresh. The timer for the Aid button does not keep sync. My daily collections slip about 5 minutes a month if real life doesn't interfere. That I cannot answer to as I only use Flash with the Chrome browser. As the client and the server are regularly communicating about the current game time, it is easy for the client to always display the correct collection has stated that there are still occasional problems with collection timers getting out of sync using HTML5 or the mobile app. If the game is not the active window, this request message is sent every 10 minutes. If the game is the active window, this request message is sent every 30 seconds. What changed in the game? The client now periodically sends a message to the server requesting the time. Because I use external timers, it would be obvious if a building's collection time deviated by even a couple of seconds over 24 hours. I no longer need to refresh to get the collection timers back into sync - never. Over a year ago, the problem with the game's collection timers was fixed (from my perspective at least). I was refreshing a dozen times a day or more. A long time ago, those timers were used to let me know when to refresh as refreshing resets the game's collection timers. I use several external timers that signal when I should collect my buildings.
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